This past week was alot slower production-wise then expected. I returned to my day job, went through a few days of required overtime thanks to mismanagement or poor communication (can't ever tell which) between departments, and I used some of my free time to explore the Java programming language instead of working on Piecemeal Jack. That's a side effect of hating your day job: Sometimes, you just feel compelled to look into avenues that might lead to a better one.
As you might imagine, I was pretty tired in the moments when I did have time for Piecemeal Jack. So, instead of focusing on coding, I turned my attention to UI and game design.
One of my favorite things about Godot is how easy it generally is to set up menus, with the catch being you have to know where a thing lives before you can do anything with it. Take the WorldEnvironment node underlined in the screenshot above, for example. Turns out, that's where brightness, contrast, and saturation settings live. Further, if you even want to use the settings this node provides in the 2D game, you have to switch Mode to Canvas under Background:
I can't say I'm much of a fan of this approach, but it seems to be working so that's good enough.
At this point I'm very worried about time. I've got a list of about 13 things left to implement code for or just start on, and I'm worried Thanksgiving won't be enough of a break for them all. My primary solution for this was to cut back hard on what I want this game to be, even if it hurts the end product. I've already cut one of the bosses, and I'm no longer planning to implement saving or randomness. I'm also thinking about giving myself the first few weeks of December for extra time, but I was really hoping to spend December diving back into programming in a way that might help me, you know, get a different day job.
The game world is coming together, at least. It's nice to be able to finally build it out after spending all of the rest of this month just making the pieces for it.
All of my hopes are on the Thanksgiving weekend. Until then.
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