28 November 2021

Piecemeal Jack - post 4 - wrap up

 I'm calling it quits on Piecemeal Jack for now. This is as far as I got:


I built everything I had planned, to some extent, and the result appears to be a game you could finish in less than 30 minutes. Granted, I haven't implemented the bosses, and damage isn't doing much, but I don't think adding either of these things will help extend the game beyond 30 minutes.


2 strategies come to mind for ensuring player's don't finish the game in 1 sitting: Slice up what I have and extend it out by adding 2 more levels, or ensure the game is so difficult that few players would be able to complete the game the first time they play.


I don't really like either approach at the moment, so yesterday I decided to put Piecemeal Jack aside. I don't see the point in paying for the production of art assets for what I have. I intend to return to this project some day in the future, but next month I plan to focus on things that would help me get a new job instead.


Piecemeal Jack has very much been a learning experience on when I should start talking about a project. I get so exited and, as with the registering of a domain, the paying for a website, and everything that happened with my past game projects, I think I rushed into showing off the idea. I don't think any of these things was strictly harmful to myself, but I believe it's hurt my ability to find and retain an audience for blogs, future games, etc. Honestly, I don't believe anything I've done to date is particularly interesting, and I've started asking myself why that is.

 

The next time I start on a game, I'm planning to stay silent on the whole thing until I've reached the point of adding art assets.

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Piecemeal Jack - post 4 - wrap up

 I'm calling it quits on Piecemeal Jack for now. This is as far as I got: I built everything I had planned, to some extent, and the resu...